This project is mirrored from https://projects.blender.org/blender/blender.
Pull mirroring updated .
- Oct 09, 2012
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Sergey Sharybin authored
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Daniel Genrich authored
Fixed as suggested by Campbell, thank you!
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Daniel Genrich authored
Problem occured when having more than one weight map available.
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Campbell Barton authored
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Ove Murberg Henriksen authored
From: https://svn.blender.org/svnroot/bf-blender/branches/meshdata_transfer Bachelor project at Narvik university collage (Norway). By Ove M Henriksen (Cyborgmuppet) Thesis will be published at Cyborgmuppets blender page. Thanks for letting me participate!
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Sergey Sharybin authored
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Sergey Sharybin authored
places as well, but it's quite large change to be done before 'a' release. For now ignore zoom inverse for 2d view to keep things consistent, would be re-implemented for all areas after this.
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Sergey Sharybin authored
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Ove Murberg Henriksen authored
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Campbell Barton authored
patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4. from Kesten Broughton (kestion) Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights.
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Ove Murberg Henriksen authored
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Joshua Leung authored
Now it uses the same color used for indicating keyframes instead of using "error" indications.
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Joshua Leung authored
In response to some of the feedback, I've taken a second look at the situation when multiple views are open, and indeed in that situation having it display in every region and blinking was quite overwhelming (admittedly, I've mainly been testing on single-view setups). Now it only shows for the region that was used for initiating the transform.
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Sergey Sharybin authored
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Sergey Sharybin authored
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Joshua Leung authored
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Sergey Sharybin authored
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Sergey Sharybin authored
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Bastien Montagne authored
*Get rid of the magic numbers for median arrays, use defines instead, should make things a bit more clear and easy to edit (though there are still a bit of "array magic" on median here and there). *Restore and extend use of RNA prop when a single (control)point of curve or lattice is selected, to allow keyframing (was added by sergey for curve radius in r41494, see [#29122], and reverted by myself in previous refactor r44599).
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Bastien Montagne authored
*Bezier points' softbody weight was called just "weight", when it is "weight_softbody" for NURBS ones, made it the same! *Added "weight_softbody" to Lattice points as well.
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Sergey Sharybin authored
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Campbell Barton authored
by Sebastian Nell (codemanx) The margin ignored horizontal scrolling.
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Campbell Barton authored
* group -> group_parent * members -> group_children so its more clear what direction the relationship is.
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Campbell Barton authored
from Jay Parker (battery)
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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Joshua Leung authored
By default, this is enabled, so that newbie users who are most likely to be caught short by this will get the benefits of this option, while seasoned animators are likely to know where to go to turn things off (i.e. the scratch- an-itch urge is quite a powerful motivating force...)
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- Oct 08, 2012
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Campbell Barton authored
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Bastien Montagne authored
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Campbell Barton authored
svn merge ^/trunk/blender -r51175 svn merge ^/trunk/blender -r51176
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Bastien Montagne authored
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Bastien Montagne authored
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Sergey Sharybin authored
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Sergey Sharybin authored
This includes revisions: 51050, 51057, 51070, 51072, 51074, 51075, 51083, 51084, 51105, 51106, 51111, 51112, 51143, 51149, 51162, 51185.
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Sergey Sharybin authored
This includes revisions: 51132, 51079, 51181, 51081, 51080
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Sergey Sharybin authored
This includes revisions: 51041-51043, 51060, 51076, 51108, 51158, 51056, 51168, 51184
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Sergey Sharybin authored
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Sergey Sharybin authored
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Gaia Clary authored
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